Multiplayer Game Development
Multiplayer game development relies on understanding the individual goals associated with each component within a game-loop. At SuperNimbus we often help companies move their existing local multiplayer network to a dedicated host. This involves choosing a networking provider, creating a P2P networked version of the game, and moving from a P2P to a dedicated server build which can be hosted elsewhere. From Lobby Rooms, Matchmaking, and P2P, to Latency and Asynchronous Multiplayer, we are here to help you with each step of your multiplayer game development strategy.
Lobby Rooms
Lobby rooms are the perfect way to create custom game sessions based on player’s preferences. Creating rooms or lobbies with filters for maps, number of players, and various game modes with specific criteria for other players to search for, creates the ideal conditions for enjoyable multiplayer sessions.
Matchmaking
Get your players started fast with some custom matchmaking. Design drop-in drop-out matchmaking in co-op gameplay for the ease of your players. Customisable matchmaking services like Flexmatch and Google OpenMatch give game developers more control than ever over matchmaking.
P2P
Peer-to-peer offers lightweight and affordable networking. Creating unique multiplayer game backends with developers like Photon, Forge, and Mirror as well as techniques like Nat Punchthrough allows for a streamlined approach to multiplayer game backends.
Latency
At SuperNimbus, we can help to tune your networking layer to reduce latency for the best performance for your game. This allows you to run low-latency multiplayer games, enabling teams to deploy closer to their players.
Asynchronous Multiplayer
Asynchronous multiplayer games are a useful game mode as they work with the main game-server and generally don’t need <1 sec latency. This is usually employed in turn-based multiplayer games such as card-games and board games, or in games like clash of clans and Xcom. These platforms also allow for offline multiplayer modes.